Deto
@detwand ยท
ยท edited
1st game concept (debut project)
Snakertrail
A pixelartsy roguelike(-lite) with featuring a snake raiding dungeons.
Combat is reminiscent of Undertale except that you fight on a grid and play snaker. You have a snaker body that be harmed by attacks send towards you by the monsters and you collect different colored apples for different attacks, spells and miscellaneous trinkets. Those apples trail after you and are lost, if hit, but you are unharmed, unless your main body is also hurt.
There will be different weapons and gimmicks to exploit on your way requiring different combinations of apples to use and achieve victory. Those may change your snake length, speed, give active abilities, new weapons and trinkets with different apple combinations to use.
Red apples for melee, green for health, blue for magic, yellow for ranged and more colors for other purposes!
Classes:
- Knight: red apples focus and melee
- Archer: yellow apple focus and ranged
- Mage: blue apple focus and spells
- Vampire: looses health passively, no green apples, heals when attacking
- Ballistic: builds rounds with combinations of apples, before capable of firing powerful shots
and more...
Enemies:
They will feature various attacks that can modify the playing area in size or introduce additional hazards like slow patches, erecting walls to limit movement and other challenges.